This goal of this hour-long game is to encourage you to think about the broader concepts underlying referencing, plagiarism, accuracy, and source bias.
In this game:
Certitude was developed by a group of students in collaboration with a Library staff member and a freelancer. The team included
They are all students at Curtin University.
Funding was provided through the Higher Education Participation and Partnerships Program.
Certitude was inspired by popular narrative-based games such as Headliner, Papers Please, and Orwell, where players are tasked with assessing the quality and accuracy of information.
This work is licensed under a Creative Commons Attribution NonCommercial 4.0 International License.
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