For access to requested materials and reserve items, visit our location:
Avery Point Campus Library
1084 Shennecossett Rd.
Groton, CT 06340
Phone: (860) 405-9146
Monday -Thursday, 8:30 am - 6:00 pm
Friday, 8:30 am - 4:00 pm
Saturday & Sunday, closed
Printed Books:
Click the book cover/title and place a hold for pickup
How to Request a Book
eBooks & Streaming Video:
Click the cover/title, then go to the 'View Online' section for access
Below is a short selection of new eBooks from other UConn Library collections that support the information/research needs of UConn Avery Point.
You can find other eBooks by navigating to the UConn Library search page, clicking the drop down menu that reads "Articles and Library Catalog" (next to the microphone and magnifying glass icon), and then selecting "E-Books". When you search your preferred topic, each result will be an eBook.
Art can be used in education to assist in engagement, comprehension, and literacy. For years, comics and graphic novels have been written off as simple sources of entertainment. However, comics and graphic novels have tremendous value when utilized in the classroom as unique texts that can be approached philosophically and cognitively. Exploring Comics and Graphic Novels in the Classroom highlights voices from a number of disciplines in education, showcasing research and practice using both popular and lesser-known examples of comics across time in terms of publishing history and across geographic contexts. It explores comics from multiple viewpoints to share the efficacy of these texts in descriptive, narrative, and empirical ways. Covering topics such as intersectional identity representation, sequential visual art, and critical analysis, this premier reference source is a dynamic resource for educational administrators, teacher educators, preservice teachers, faculty of both K-12 and higher education, librarians, teaching artists, researchers, and academicians.
This book advances the field of comics studies by attending to some of its most notable problems. It begins with what comics are: a treatment of the history of comics, the contrast between comics and cartoons, the tenuous place of comics in the art world, and what it is to be a comic in the first place. It turns next to how comics work: what the fundamental media that compose comics are, how they push comics towards specific kinds of representation and expression; how comics are related to film, non-graphic literature, and theatre; and what those relations tell us about the possibility of adapting comics into other media. Finally, it takes up why comics matter: what the value of particular comics is and what makes some comics better than others; why comics have been the objects of longstanding cultural condemnation and censorship; and lastly, whether the treatment that comics have received is merited
Wastiary, or Bestiary of Waste, is a creative exercise that occupies letters, numbers, and symbols of Western academic language to compose a list of 35 short entries on the uncomfortable but pressing topic of waste in the contemporary world. The collection is richly illustrated with artwork, photography, collage and mixed media. The book is a heterodox compendium of 'beasts of waste', playfully re-imagining the medieval treatise on various kinds of animal. It conveys the message that various forms of waste and pollution have achieved a beast-like or untameable quality, at times pungently transferring to considerations of 'the human', or humans treated as waste.
This work is licensed under a Creative Commons Attribution NonCommercial 4.0 International License.
| Details and Exceptions